|
Synopsis
In The Iliad Project, each area—text,
design, performance technique, technology—is impacted by
research in the other and incorporates a deliberate focus on the
unique characteristics of digital technology as they affect dramatic
literature and performance practice.
As we attempt to intrinsically include the audience
as an important element of our story, and do so via technology,
the technology in our work takes on an incredibly relevant significance
that parallels how it is used and how we are used because of it.
Technology off the stage is unavoidable. And onstage, it is often
gratuitous. Because of this research process, we are beginning
to understand how drama can evolve, making technology as intrinsic
as Aristotle's logic and as captivating as Beckett’s illogic.
We will be engaging audiences with the tools at our disposal,
not only because of them.
We will start off with a website, one that
replaces a more traditional prologue. In addition to introducing
the world of play, it will pull information from the participants
supposedly for the purposes of the characters. A relational database
will store the survey responses for later use onstage and in the
galleries. This setup and interaction will continue via an e-mail
news list, which will also serve the characters’ purposes.
In relation to a more traditional structure, this will serve as
dramatic transition from the prologue to the larger body of performance
and include an inciting incident: Helen’s kidnapping. When
the audience (participants) arrive at the location of the event,
a gallery of photography will elaborate on the themes of the website,
and include more logic to relate to the inciting incident.
Using Radio Frequency Identification (RFID)
technology, the tickets of participants will identify them and
“connect” their experience to the information in the
relational database. The first gallery will serve the purpose
of a play’s more traditional exposition, and will also capture
images and actions of the participants (and store them in the
database) for further dramatic development, bringing echoes of
their real lives into the performance itself.
Here and throughout the piece, the inchoate
feelings and intents of the citizens of Los Angeles (our first
audience) will not be processed or homogenized through the eyes
of a vigilant playwright. Instead, the populace, by virtue of
the computer capabilities and software technology being developed,
will be present as an equal participant with the playwright’s
text. In fact, the populace will be able to literally make an
impact on the dramatic event, not just the first time it is presented
on stage, but every time it is presented on stage.
By the time the recognizable “performance”
begins, the audience and the performers will be ready and eager
to act upon the consequences of the inciting incident—the
kidnapping—without the need for further exposition, and
the actors will be armed with information from the audience to
dynamically relate to the given situation. As this more traditional
act concludes, an interactive intermission gallery will sustain
the event and, like the opening gallery, provide fuel for further
dramatic development by observing and interacting with the audience.
As the second more traditional act begins, the piece will begin
to turn on itself as in a more traditional play, but the elements
of performance will be intensified by the acquisitions (echoes
of the audience, live media from the city) up until that point.
Media from throughout the city of the performance will be streamed
into the space, and juxtaposed with recently captured images,
processed website and gallery responses, and real-time sensor
data. When the event concludes, a final gallery, customized to
the attending audience, will substitute for a more traditional
epilogue.
|